Over my winter break I was looking for something new to program, and so I set my eyes on the Age of Mythology brg file. While Ykkrosh did a great job with AoMEd, the model exporting/importing is very incomplete. I decided to make my own plugin for 3ds Max that would import/export brgs, and allow you to edit them directly from the interface. It was the first time I ever had to deal with 3D models in programming, so I was very happy to get some experience with that, and I feel like I learned a lot. This was a very fun project, and you can find out more about it by pressing the image below.
As for some background information on myself, I joined LFS somewhere between 2004-05. I helped Orc Master with his amazing Star Wars mod, and moved on to racing games in 2008, where I began programming applications for them. I am currently studying computer engineering, and am hoping to graduate by spring of 2015. I’d like to close by saying thanks to people like Orc Master, Sir Dundo, Stephen Caines, and Inazuma who have all had a part in shaping my childhood. Cheers!