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A Liquidic Existence

As promised, here’s a succinct update about what’s going on 🙂 First para is the backstory.

Our studio launched in the good old year of 2004. A year later, Age of Empires 3 was released and we slowly started transitioning to it. Sadly, by late 2006, it was becoming clear that the design community with this game wasn’t really taking off. Age of Mythology design was also going through a weird period as people were unsure whether to move on or not. To add to that, my own free time was becoming sparse and I became incapable of leading the team effectively. We decided to try to pass on leadership roles to other members, but this failed quickly and by mid 2007, LFS became a desolate team…

We never did officially close though, and two years later the studio has suddenly popped back into the spotlight with Age of Star Wars and Legends of Middle Earth.

The story is very simple really – Continue reading