Go home

ABE: AoM Brg Editor

Over my winter break I was looking for something new to program, and so I set my eyes on the Age of Mythology brg file. While Ykkrosh did a great job with AoMEd, the model exporting/importing is very incomplete. I decided to make my own plugin for 3ds Max that would import/export brgs, and allow you to edit them directly from the interface.  It was the first time I ever had to deal with 3D models in programming, so I was very happy to get some experience with that, and I feel like I learned a lot. This was a very fun project, and you can find out more about it by pressing the image below.

As for some background information on myself, I joined LFS somewhere between 2004-05. I helped Orc Master with his amazing Star Wars mod, and moved on to racing games in 2008, where I began programming applications for them. I am currently studying computer engineering, and am hoping to graduate by spring of 2015. I’d like to close by saying thanks to people like Orc Master, Sir Dundo, Stephen Caines, and Inazuma who have all had a part in shaping my childhood. Cheers!

The Long Hiatus

Hello there,

Just me, Inazuma, stopping in to give the word in on what’s happening with Liquid Fire Studios. You might think it’s largely irrelevant, but I still get emails with people asking about certain projects.

As I’ve mentioned in the past, I’m not quite willing to just let the studio disappear. It’s too much a part of a my existence growing up. Also I still like the name and feel it could be used for something in the future. For now though it will remain in this awkward gap between being alive and dead. A hiatus.

As for news on Legends of Middle Earth, well I can’t give you any unfortunately. There was some beta earlier testing last year, followed by a period of inactivity… which has lasted to this day. The project is huge as you can imagine and Stephen Caines is just one man with a hell of a lot of responsibility in the real world. So for now I hope you can find harbor in another game.

If you to know about me personally, well all I will say is I graduated from university last year and now work as a full-time animator. You can follow me on @scastilho or http://sebcastilho.com/

That’s it for now folks!

Legends of Middle Earth – The Return of the King available for testing.

12 of the 17 scenarios for the final instalment of the Legends of Middle Earth Trilogy have been posted to LFS.  As development resources are scarce, it would be great for some testing and feedback from the LFS community.  It is hoped that the project will finally be finished by mid-year (or before the release of the Hobbit movie anyway).  The new Legends of Middle Earth homepage includes links to the new scenarios and allows for feedback on bugs or suggested improvements.  Scenarios will vary in length from 5 minute cinematics to 1-2 hour quests.  The scenarios are more aligned to the original book and so includes the Elves attack on Dol Guldur; Dale, Erebor and Mirkwood’s defence of the North and the hobbits returning to Scour the Shire.  The new release should also fix some outstanding issues (though as always it will probably replace them with new ones).

P.S. Single Player now works (haven’t heard a compliant to the contrary), and if people want to discuss a multiplayer option (SEE STOP PRESS) too late I think that is fixed!

Thankyou to anyone who takes the time to do some testing.

 

STOP PRESS

You ask, and we deliver.  The LAN multiplayer option has been reintroduced as a result of Steak and Khan telling me it actually use to work.  It is posted here.  Not tested yet but will try with my kids tomorrow, but if you want to score a first down, get in quick!  I’m pretty sure it will work because I didn’t actually change anything!  Update: Tried it over the weeked and got it to connect, but kept getting sync errors.  Waiting for someone who knows how multiplayer works to see if it is just me:(

 

 

Troubleshoot FAQ – Legends of Middle Earth AND Age of Star Wars

Hey all,

Updated 8feb12

There’s a lot of questions being posted on the site or to the email. Here’s an FAQ; most of these fit Legends of the Third Age, Middle Earth and Age of Star Wars.

  1. The file I downloaded is corrupt.
    There may have been a hitch in your connection whilst downloading the file. Try downloading again. If it’s not that then the actual download source is corrupt and we’ll try to sort it out as soon as we’re aware.
  2. I can’t play online or with friends.
    We’re sorry, but the feature hasn’t been implemented. The feature was mistakenly advertised as being there. In terms of LoME, the multiplayer option was removed to tidy up the screen which linked to AoMH’s multiplayer servers.  I have seen reference elsewhere to the ability for two PCs to play over a LAN/direct connection and if this can be confirmed I can reinstate the option in the menu.  Having never played multi-player myself, I don’t know much about it, but if someone can explain how it works, I will look into it.  In terms of setting up dedicated LoME servers it won’t happen without financial backing (and I’m not sure this would be legal given the ownership of the core AOMX engine).
  3. The computer doesn’t do anything in standard games.
    Unfortunately we didn’t have any programmers in our team to actually program an AI for the computer.  LoME TTT was released with one of the AI files missing.  The full AI was posted shortly after but it has only been downloaded about 200 times so most people have no installed it.  The latest release – just posted here at LFS – should have all the files (will wait until someone downloads it to confirm).
  4. Things don’t look right – models, textures, etc are missing.
    The mod probably wasn’t installed correctly. Make sure that no other mods were installed prior to installing ours; don’t even install more than one of our mods at a time. Best case scenario is for you to make a fresh install of the game, copy the folder and rename it; then install the mod (into the folder that isn’t the one you just copy and pasted).  LoME and Star Wars (I think) both use seperate versions of most key files stored in a series of .bar files.  This means that key files such as proto, techtree, etc are unique to the games and won’t interfere with the standard version.  The main exceptions to this rule are uicampaign.xmb and uipregamenew.xmb and LoME 4.0 the forest, cliff, waterbodies etc definitions (now unique in 4.1).  If you have installed another mod that places these as free standing files, they will be loaded in preference to the ones we release.  The same thing applies to other mods with the same name – e.g. if you already have an Aragorn_anim.txt file the game will use this rather than our version, ditto for models, textures, or other files with the same name.
  5. There are bugs in scenarios or other parts of the mods.
    Our releases are playtested thoroughly, but sometimes things go wrong. You can report the bug, but unfortunately due to lack of manpower we most likely won’t be able to fix them.  Please provide a detailed description of the problem and we will look into it.  Bugs consisting of it doesn’t work won’t be looked at.
  6. Anything else.
    We are very appreciative of your interest in our mods and thankful for your feedback. However we literally can’t change anything about them now since non of the designers are active. The whole studio is on hiatus until I (RiderOfEternity/Inazuma) feel it’s time to revive it for a new game.

Thanks 🙂

 

 

Legends of Middle Earth… IS RELEASED

image

Many congratulations to Stephen, his sidekick Lars and others for finishing this project.
Legends of Middle Earth is a merge of Legends of the Third Age and Stephen’s Middle Earth modpack, complete with the Two Towers campaign, plus a few scenarios for The Return of the King and The Hobbit. In addition, you are now able to play standard games against each as the race of Men, Elves, Orc or Dwarves!

On top of the hundreds/thousands of hours put into creating the new units, buildings and levels, there is also a completely original soundtrack. Please note there are also sounds and images borrowed from the movie in order to increase the realism/novelty.

All contained in a zip archive that’s less than the size of a graphics card driver.

So without further delay, here is the link to the file on our server: Fly you fools!

Update: 8th April 2011 – Problems were reported with the download file being corrupted. The above link now links to the file on LFS, which is uncorrupted.